- Geelong Star is also president of the AFL players association
- Admits that your idea of changing the AFL will attract outrage
The Geelong star and the president of the AFL players association, Patrick Dangerfield, have asked the League to reduce the duration of the games in a movement that freely admits will result in 'indignation'.
The 34 -year -old is supporting the idea because fans are decreasing, and because he believes that cutting the duration of the rooms will increase the demand, increase the income and see the players win more.
'As the audience attention capacity (sic) reduces the debate will continue with the lengths of AFL rooms. It's time to reduce them. – The outrage of the signal ', wrote Thursday in response to the NBA Commissioner, Adam Silver, suggesting that the American Basketball League could reduce the duration of the quarter 12 minutes to 10.
'Now I have heard the' argument to attend record grades. Less game less play blah blah ', he wrote on a tracking tweet.
'It is a simple supply and demand. Reduce supply and demand increases. Sponsors and salary continue.
NBA has an excess offer. The NFL has nailed the supply and demand and I am not sure we have (the AFL).
Geelong's star and the president of the AFL players association, Patrick Dangerfield, wants AFL to cut the duration of the quarter
Dangerfield (in the photo with his wife Mardi) believes that the measure is essential due to what he sees as the attention of fans covers.
The winner of the Premier League of the Cats seems to have been stimulated by the NBA Commissioner, Adam Silver, suggesting that the American Basketball League should shorten its games
He retreated with a third tweet that said: 'It is clear that everyone agrees that the game is too long and should be reduced. Finally, something that we can all agree on.
The rooms in the AFL matches currently last 20 minutes, more time, that is added to stop at stake, as a player who is injured or that the ball leaves the limits.
Dangerfield did not specify how long he would like to see the games.
His suggestion that fans are driving movement because they cannot concentrate on the game for long periods did not work well online, and most commentators knocked down their idea.
“If everything is about the stories of attention (I would like studies or some real test), shorten the breaks and reduce unnecessary delays in the games,” one wrote.
“If it's not broken, don't fix it,” said another.
'Then, if the game is reduced by 20%, will you take a 20%salary cut? I didn't think about it, “added a third.
“If ticket prices, players contracts, trainers contracts, transmission prices, etc., are also reduced, then surely,” said a fan.
'My attention capacity is extraordinary. I will never forget the last 150 seconds of the preliminary last year, 'said another, referring to Geelong's defeat for Brisbane in the game that would have seen them make the grand final if they had won.
One of the AFL attractions for advertisers is the fact that the game has more opportunities for commercial breaks because there are many goals marked compared to attempts at the NRL or Rugby Union.
Dangerfield's idea was not good with Footy fans, who seemed offended by his comment about his ability to concentrate
That is an important factor in favor of the League when new television and transmission transmission offers are negotiated.
Reducing the amount of time played would obviously decrease the number of goals marked.
It is not the first time that Dangerfield has promoted a radical change to AFL.
Just after the 2023 season, he proposed the introduction of a commercial period of the middle of the season, something for what had previously campaigned, after once again being inspired by the NBA.
'Given the NBA trade deadline and the extraordinary interest in it. Is it time to introduce a half -season commercial period at AFL? Help club reconstruction, teams often pay overs to acquire talent. AFL players always have the last word and never change without consent, 'he wrote in X.
His tweet was accompanied by a survey that asked if fans supported the idea. It attracted almost 7000 votes, 63.4 percent of which supported the Dangerfield plan.